There isn't quite the spooky sound you would expect, given the theme of the game, although there are a few elements like choir and organ samples which achieve that mood to a limited extent. So how is the music itself? Once you manage to separate the character themes from the barrage of music snippets surrounding them, you'll find that some are interesting. While it's understandable for Capcom to want to include as much music as possible for their fans, the CD would have been more enjoyable had they placed the character themes (the beef of the soundtrack) at the beginning and thrown the remaining tunes at the end where they could be tracked down by those who actually want to hear them. Slap 40 of these tracks together on one disc and it becomes difficult to get a strong impression from each one even the standouts can get lost in the shuffle if you're not listening closely. Even the main character themes typically run for only two and a half minutes, and with one repetition at that. Winning themes only last for 30 or so seconds, while ending themes go for only twice that, including repetitions - hardly enough time to present a well-developed musical composition. Do the math and you'll notice that with all these tracks, the musical selections can't be very lengthy. Virtually every piece of music imaginable from the game is on the CD, including the character themes for most fighters, a winning theme, and at least two ending themes, not to mention character select screens, story demos, and other miscellaneous music bits. It's too much an original soundtrack for its own good. Much of the problem with Vampire Savior: The Lord of Vampire lies in the formatting of the CDs. Given the enormous number of arcade fighters like Vampire Savior that Capcom has released, it would almost take a miracle for each one to have a striking, unique soundtrack. Reviews A soundtrack frightening in its mediocrity. Detailed release notes and credits at VGMdb.Released by Victor Entertainment (catalog no.